- In the game you can come across cards which will have their own interaction rules.
- Help us shape the world of the game by getting involved in alpha testing.
- The game describes a dark fantasy world via original cards placed on the game board.
- The game already has a strong roguelike feel and your character is few die rolls away from death or glory.
- Each character is different and comes with a range of specific attributes that make the game play different each time.
Ethernalis is a roguelike, turn based card game with MUDlike event system.
@nospoonnocake: If you like our alpha, check out Ethernalis on sliedb #gamedev #gameart #indiedev #idiegame #angularjs #android #rpg
The game describes a dark fantasy world via original cards placed on the game board. Engine, as it exists in it’s current form can already support most of what you would normally expect from a roguelike or an RPG game.
The moment the client connects – the game engine generates 3 available characters that a Player can choose to control. Each character is different and comes with a range of specific attributes that make the game play different each time. Once the character is chosen – the player is presented with a choice of quest. From then on it will fight for survival in an unforgiving dungeon where you will collect loot, gain experience and advance your hero reaching deeper and deeper into the dungeons depths. Every enemy has a chance to become special and gain additional strength, defense or surprise you with extra ordinary amount of health points. Players have a small chance of coming across enchanted equipment and weapons.
We’re talking class specific cards, location specific cards and experience level based encounters combined with MUD like event system that allows you to immerse in challenging storyline designed by our Game Masters.
In the game you can come across cards which will have their own interaction rules. This allows us to fill the world with NPCs and events that couldn’t otherwise be simply shawn through card interface. Game engine supports capacity for Quests, Rewards, Standings and to provide content tailored to specific classes or characters.
The game already has a strong roguelike feel and your character is few die rolls away from death or glory.
Since the release of the android alpha built we have added the public Hall of Fame and improved navigation UI allowing you to dwell through the dungeon depths with ease. This weekend we have fixed an array of bugs and introduced many fixes to the engine logic.
Yesterday we have held a dev meeting and planned major improvements for upcoming weekend.We will focus on fixing/improving pop up notifications, dungeon generation and quests. As finding enough food seems to be an issue at the moment, we will add an option to collect remains of the defeated enemies ( such as rat meat or bat wings etc)
Help us shape the world of the game by getting involved in alpha testing. Visit www.ethernalis.com and download the alpha built for free.
Big Hi! from myself and the team behind the project,
Just wanted to drop a line here saying thanks for downloading and rating our alpha – your feedback is super important to us.
This weekend we have updated the engine and the mobile android client to improve the ui and notification procedure to make the game more user friendly. We have a mountain of updates scheduled and we will process a few each weekend so stay tuned.
Thank you all!
Wow, guys. I have no idea what I’m doing here. I will do my best to check out what’s happening here but I’m not sure how to engage and there’s so much work that needs to be done 🙂
You can tune in to Patreon (http://patreon.com/ethernalis) to check out on the progress or follow the dev log on twitter nospoonnocake
We have OSX and Windows clients cooking and huge plans ahead o7
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